COURSE OUTLINE
- Getting Start
- Introduction.
- Touring in interface.
- Working with objects:
Select-Move-Rotate-Scale-Copy-Multi Selection- Naming-Zoom-Pan
- Getting the view you want: Panning and zooming your view-save view,
- View cube.
- Working with the Custom UI and Defaults Switcher.
- Introducing 3ds Max Objects
- Modeling Standard Primitives with Modifiers:
Box-Sphere-Cylinder-Torus-Tea port-Cone-GeoSphere-Tube-Pyramid-Plane.
- Introducing Extended Primitives:
Hedra-Chamfer Box-Oil Tank-Spindle-Gengon-Ring Wave-Prism-Torus Knot-Chamfer Cylinder-Capsule-L Extrusion-C Extrusion-Hose.
- Creating Shapes with Splines
- Drawing with Splines:
Line-Circle-Arc-NGon-Text Section-Rectangle-Ellipse-Donut-Star-Helix
- Modifying a Shape Using Sub-object Levels.
- Outlining and Extruding Splines.
- Combining and Extruding Primitive Splines.
- Joining Closed Splines with Boolean Tools.
- Creating a Solid Form with Splines.
- Editing Splines.
- Placing and Beveling Text.
- Editing Meshes and Creating Complex Objects
- Creating Openings in a Wall with Boolean Operations.
- Tracing a Sketch.
- Editing Meshes.
- Attaching Objects to a Mesh.
- Smoothing Meshes.
- Creating Objects Using Box Modeling.
- Creating Clones with Array and Snapshot.
- Creating AEC Objects
- Creating AEC Objects.
- Adding Doors and Windows to Walls.
- Changing Elevations with Stairs.
- Setting Boundaries with Railings.
- Adding Foliage to a Scene.
- Organizing and Editing Objects
- Naming Objects.
- Organizing Objects by Layers.
- Lofting an Object.
- Using the Noise Modifier.
- Extruding with the Sweep Modifier.
- Aligning Objects.
- Light and Shadow
- Lighting Your Model.
- Rendering a View.
- Ambient Light.
- Adding Shadow Effects.
- Playing in the Shadows.
- Using the Light Lister.
- Using Scene States.
- Enhancing Models with Materials
- Understanding Bitmap Texture Maps.
- Adding Materials to Objects.
- Understanding Material Libraries.
- Editing Materials.
- Understanding Mapping Coordinates.
- Using the Standard Material.
- Map Scalar Modifiers.
- Adding Entourage
- Assigning Materials to Parts of an Object.
- Exploring the Pro-Materials.
- The Material Utilities.
- Modeling with Displacement Maps.
- Using the 3ds Max Camera
- Understanding the 3ds Max Camera.
- Setting Up an Interior View.
- Creating an Environment.
- Immersive Environments for Animation.
- Using Render Types.
- Render Elements for Compositing.
- Matching Your Scene to a Background Image.
- Using mental ray
- Understanding mental ray.
- Using Photon Maps.
- Final Gathering.
- Contour Renderings.
- Using the mr MultiMap Material.
- Skylight Global Illumination.
- Using High Dynamic Range Images.
- Using mr Proxy Objects.
- Using Lighting Analysis.
- Understanding Animation
- Understanding the World of Video Time.
- Creating a Quick-Study Animation.
- Understanding Keyframes.
- Increasing the Number of Frames in an Animation Segment.
- Accelerating and Decelerating the Camera Motion Smoothly.
- Editing Keyframes.
- Adding More Frames for Additional Camera Motion.
- Adding Frames to the Beginning of a Segment.
- Other Options for Previewing Your Motion.
- Moving the Camera Target over Time.
- Controlling Lights over Time.
- Creating Animations
- Rendering the Animation.
- Automating Output of Multiple Still Images.
- Rendering a Shadow Study.
- Creating a Walkthrough.
- The Animation File Output Options.
- Atmospheres, Effects, reactor, and Particles
- Adding Atmospheres Effects.
- Using Hair and Fur to Add Grass.
- Using reactor to Animate Objects.
- Using Particle Systems.
- Using Other Autodesk Applications with 3ds Max Design 2010
- Creating Topography with Splines.
- Setting Up an AutoCAD Plan for 3ds Max.
- Importing AutoCAD Plans into 3ds Max Design.
- Exploring the File Link Manager.
- Importing a Truss.
- Importing Revit Files into 3ds Max.
- Modifiers and Materials
- Modifiers:
Edit Mesh - Edit Patch - Edit Poly - Edit Spline - Extrude - Bend - Bevel-Bevel Profile - Cloth - Cross Section - Face Extrude - Delete Patch - Delete Spline -
FFD (2 × 2 × 2, 3 × 3 × 3, 4 × 4 × 4) - FF D (Box) - Fillet/Chamfer - Lattice- Melt - Mesh Smooth - Mirror - Noise - Shell - Skew - Slice - Smooth - Squeeze- Stretch- Sweep - Trim/Extend - UVW Map - Tapper - Twist -
Materials (Blue Spheres)
None - Advanced Lighting Override - Architectural - Blend - Double Sided - Double Sided - Raytrace ..
Maps (Green Parallelogram)
None - Bitmap - Checker - Dent - Gradient - Marble - Mask - Mix - Noise - Output - Raytrace - Reflect/Refract - Smoke - Tiles - Waves - Wood ..