Courses 3D MAX 40 hour(s)

3D MAX 40 hour(s)

 

COURSE OUTLINE

  • Getting Start
  • Introduction.
  • Touring in interface.
  • Working with objects:

Select-Move-Rotate-Scale-Copy-Multi Selection- Naming-Zoom-Pan

  • Getting the view you want: Panning and zooming your view-save view,
  • View cube.
  • Working with the Custom UI and Defaults Switcher.
  • Introducing 3ds Max Objects
  • Modeling Standard Primitives with Modifiers:

Box-Sphere-Cylinder-Torus-Tea port-Cone-GeoSphere-Tube-Pyramid-Plane.

  • Introducing Extended Primitives:

Hedra-Chamfer Box-Oil Tank-Spindle-Gengon-Ring Wave-Prism-Torus Knot-Chamfer Cylinder-Capsule-L Extrusion-C Extrusion-Hose.

  • Working With Groups.
  • Creating Shapes with Splines
  • Drawing with Splines:

Line-Circle-Arc-NGon-Text Section-Rectangle-Ellipse-Donut-Star-Helix

  • Modifying a Shape Using Sub-object Levels.
  • Outlining and Extruding Splines.
  • Combining and Extruding Primitive Splines.
  • Joining Closed Splines with Boolean Tools.
  • Creating a Solid Form with Splines.
  • Editing Splines.
  • Placing and Beveling Text.
  • Editing Meshes and Creating Complex Objects
  • Creating Openings in a Wall with Boolean Operations.
  • Tracing a Sketch.
  • Editing Meshes.
  • Attaching Objects to a Mesh.
  • Smoothing Meshes.
  • Creating Objects Using Box Modeling.
  • Creating Clones with Array and Snapshot.

 

  • Creating AEC Objects
  • Creating AEC Objects.
  • Adding Doors and Windows to Walls.
  • Changing Elevations with Stairs.
  • Setting Boundaries with Railings.
  • Adding Foliage to a Scene.
  • Organizing and Editing Objects
  • Naming Objects.
  • Organizing Objects by Layers.
  • Lofting an Object.
  • Using the Noise Modifier.
  • Extruding with the Sweep Modifier.
  • Aligning Objects.
  • Light and Shadow
  • Lighting Your Model.
  • Rendering a View.
  • Ambient Light.
  • Adding Shadow Effects.
  • Playing in the Shadows.
  • Using the Light Lister.
  • Using Scene States.

 

  • Enhancing Models with Materials
  • Understanding Bitmap Texture Maps.
  • Adding Materials to Objects.
  • Understanding Material Libraries.
  • Editing Materials.
  • Understanding Mapping Coordinates.
  • Using the Standard Material.
  • Map Scalar Modifiers.
  • Adding Entourage
  • Assigning Materials to Parts of an Object.
  • Exploring the Pro-Materials.
  • The Material Utilities.
  • Modeling with Displacement Maps.

 

  • Using the 3ds Max Camera
  • Understanding the 3ds Max Camera.
  • Setting Up an Interior View.
  • Creating an Environment.
  • Immersive Environments for Animation.
  • Using Render Types.
  • Render Elements for Compositing.
  • Matching Your Scene to a Background Image.

 

  • Using mental ray
  • Understanding mental ray.
  • Using Photon Maps.
  • Final Gathering.
  • Contour Renderings.
  • Using the mr MultiMap Material.
  • Skylight Global Illumination.
  • Using High Dynamic Range Images.
  • Using mr Proxy Objects.
  • Using Lighting Analysis.
  • Understanding Animation
  • Understanding the World of Video Time.
  • Creating a Quick-Study Animation.
  • Understanding Keyframes.
  • Increasing the Number of Frames in an Animation Segment.
  • Accelerating and Decelerating the Camera Motion Smoothly.
  • Editing Keyframes.
  • Adding More Frames for Additional Camera Motion.
  • Adding Frames to the Beginning of a Segment.
  • Other Options for Previewing Your Motion.
  • Moving the Camera Target over Time.
  • Controlling Lights over Time.

 

  • Creating Animations
  • Rendering the Animation.
  • Automating Output of Multiple Still Images.
  • Rendering a Shadow Study.
  • Creating a Walkthrough.
  • The Animation File Output Options.
  • Atmospheres, Effects, reactor, and Particles
  • Adding Atmospheres Effects.
  • Using Hair and Fur to Add Grass.
  • Using reactor to Animate Objects.
  • Using Particle Systems.

 

  • Using Other Autodesk Applications with 3ds Max Design 2010
  • Creating Topography with Splines.
  • Setting Up an AutoCAD Plan for 3ds Max.
  • Importing AutoCAD Plans into 3ds Max Design.
  • Exploring the File Link Manager.
  • Importing a Truss.
  • Importing Revit Files into 3ds Max.
  • Modifiers and Materials
  • Modifiers:

Edit Mesh - Edit Patch - Edit Poly - Edit Spline - Extrude - Bend - Bevel-Bevel Profile - Cloth - Cross Section - Face Extrude - Delete Patch - Delete Spline -
FFD (2 × 2 × 2, 3 × 3 × 3, 4 × 4 × 4) - FF D (Box) - Fillet/Chamfer - Lattice- Melt - Mesh Smooth - Mirror - Noise - Shell - Skew - Slice - Smooth - Squeeze- Stretch- Sweep - Trim/Extend - UVW Map - Tapper - Twist -

  • Materials and Maps:

Materials (Blue Spheres)
None - Advanced Lighting Override - Architectural - Blend - Double Sided - Double Sided - Raytrace ..
Maps (Green Parallelogram)
None - Bitmap - Checker - Dent - Gradient - Marble - Mask - Mix - Noise - Output - Raytrace - Reflect/Refract - Smoke - Tiles - Waves - Wood ..

  • V-ray Rendering
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